In this case touch causes the prim to alternately generate light and extinguish the light. I included chat statements to document what is happening. Just add // at the beginning of the lines for chat if you don't want them to execute.
The light generated is white, set to a radius of 4 meters, with an intensity of .5 and falloff of .75
When the light is on, the prim will glow with an intensity of 0.2.
Here are the variables I used, placed alongside the LSL description. You can change them, if you wish:
PRIM_POINT_LIGHT, integer boolean (TRUE), vector color(<1.0, 1.0, 1.0>, white), float intensity (0.5), float radius (4.0), float falloff (0.75)
PRIM_GLOW, integer face (All Sides), float intensity (0.2)
Touch will cause a click sound to be played; comment that out if you wish to silence it.
Script Follows. Just highlight and cut, paste it into a script in your prim, save, and you're good to go.
//================
integer on = TRUE;
// this is an integer (whole number) that switches between off (FALSE, or 0) and on (TRUE, or 1)
// We start with the integer set to TRUE (on)
default
{
state_entry()
{
//If you want the script to do something whenever it starts, your code goes here
}
touch_start(integer x)
// When touch starts
{
if (on == TRUE)
{
// Turn Light On
llPlaySound("7d5e27f4-9e0d-4f1d-b449-8499d56f5d00", 0.5);
llSay(0, "The light is on.");
llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, 0.5, 4.0, 0.75, PRIM_GLOW, ALL_SIDES, 0.2]);
on = FALSE;
}
else if (on == FALSE)
{
// Turn Light Off
llPlaySound("7d5e27f4-9e0d-4f1d-b449-8499d56f5d00", 0.5);
llSay(0, "The light is off");
llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, <1.0, 1.0, 1.0>, 0.5, 4.0, 0.75, PRIM_GLOW, ALL_SIDES, 0.0]);
on = TRUE;
}
}
}
Script Follows. Just highlight and cut, paste it into a script in your prim, save, and you're good to go.
//================
integer on = TRUE;
// this is an integer (whole number) that switches between off (FALSE, or 0) and on (TRUE, or 1)
// We start with the integer set to TRUE (on)
default
{
state_entry()
{
//If you want the script to do something whenever it starts, your code goes here
}
touch_start(integer x)
// When touch starts
{
if (on == TRUE)
{
// Turn Light On
llPlaySound("7d5e27f4-9e0d-4f1d-b449-8499d56f5d00", 0.5);
llSay(0, "The light is on.");
llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, 0.5, 4.0, 0.75, PRIM_GLOW, ALL_SIDES, 0.2]);
on = FALSE;
}
else if (on == FALSE)
{
// Turn Light Off
llPlaySound("7d5e27f4-9e0d-4f1d-b449-8499d56f5d00", 0.5);
llSay(0, "The light is off");
llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, <1.0, 1.0, 1.0>, 0.5, 4.0, 0.75, PRIM_GLOW, ALL_SIDES, 0.0]);
on = TRUE;
}
}
}
// ====================
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